Mozilla, a browser and legacy web developer, had acquired Active Replica as part of its Hubs creative ecosystem to improve digital experiences.
Mozilla, a web development company well known for its web browser Firefox, has jumped into the Web3 and metaverse development sector, joining the rush of other legacy internet platforms.
The company announced its acquisition of Active Replica, a creator of immersive experiences, in a blog post on November 30.
What’s The Creator Of The Virtual Experience?
To assist in the creation of virtual events, Active Replica is joining Mozilla’s Hubs maker platform. The creator of the virtual experience has already collaborated with Mozilla during the multi-day Mozfest arts and technology festival that took place earlier this year.
According to Mozilla, the acquisition will also be crucial to speed up in-demand work, customized subscription levels, onboarding enhancements, and adding new capabilities to the Hubs engines.
According to Mozilla’s official statement posted on Hubs, both businesses will profit from one another due to their respective sizes or levels of development.
Is Mozilla’s Acquisition Have Long-Term Objectives?
Working together will give us the best chance to innovate and be more creative for Hubs.
In its official statement, Active Replica reaffirmed that it would keep working with its current partners. Still, it said that the Mozilla acquisition would aid in advancing its long-term objectives.
The next day, the business announced yet another acquisition, this time of machine learning developer Pulse, indicating Mozilla’s shift to concentrating on the future of the internet.
The metaverse continues to garner attention inside and outside of the Web3 environment, which is why Mozilla is taking this action to develop its metaverse plans.
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Why Parent Corporation Financial And Personnel Losses?
The parent corporation of Facebook and Instagram, Meta, claims that its metaverse development section has suffered significant financial and personnel losses but is ‘powering through’ with its ambitions.
Global leaders like the World Economic Forum have started considering a universal metaverse policy as activity pours into virtual reality. At the moment, there is no overarching law that governs digital reality.
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What About Ethical Norms?
But according to recent research, as activity rises, the likelihood of exploitation also rises, emphasizing the need for policy and ethical norms.